
Wwise .bnk explorer and audio simulator. - GitHub
A Wwise .bnk parser, to assist in handling audio from games using the Wwise engine. Simply open wwiser without arguments to start the GUI. From there you can load and view banks, …
GitHub - akchina/learnwwisecn: Wwise 中文辅助学习资料
Wwise 中文辅助学习资料. Contribute to akchina/learnwwisecn development by creating an account on GitHub.
learnwwisecn/WwiseQuickStart_Programmers.md at master - GitHub
Wwise 中文辅助学习资料. Contribute to akchina/learnwwisecn development by creating an account on GitHub.
alessandrofama/wwise-godot-integration - GitHub
Welcome! This repository provides an integration of Audiokinetic's Wwise audio middleware into Godot Engine 4.3. At the moment, Wwise version 2024.1 is supported. Older versions can be …
GitHub - hpxro7/wwiseutil: Tools for unpacking and modifying …
Tools for unpacking and modifying Wwise SoundBank and File Package files. - hpxro7/wwiseutil
GitHub - eXpl0it3r/bnkextr: Wwise *.BNK File Extractor
Wwise *.BNK File Extractor This is a C++ rewrite and extension of bnkextr originally written by CTPAX-X in Delphi. It extracts WEM files from the ever more popular Wwise BNK format. Use …
WolvenKit/wwise-audio-tools - GitHub
Tools for working with Wwise file types. Contribute to WolvenKit/wwise-audio-tools development by creating an account on GitHub.
GitHub - EternalLeo/sound2wem: Converts audio file to Wwise …
Converts audio file to Wwise Audio (.wem). Contribute to EternalLeo/sound2wem development by creating an account on GitHub.
GitHub - audiokinetic/ReaWwise: A REAPER extension for …
A REAPER extension for transferring audio files and their corresponding object hierarchies to Wwise projects, streamlining the sound design workflow. - audiokinetic/ReaWwise
GitHub - Silvris/RingingBloom: C#-based set of tools for WWise …
A small set of tools made for audio modding for WWise in Capcom games (primarily focused on Monster Hunter: World), written in C#. Some how-to-use guides can be found on the wiki.