
Version 0.320 - ship rendering, lighting and shaders
Apr 10, 2010 · Nice work on the starfield! I like it! I've replaced the planet mesh with the guardian and edited some of the shader files to test your shaders and get the ship in my techdemo. …
OpenGL reqs status, planning - FreeOrion
Sep 16, 2017 · OpenGL 2.1 is a more than reasonable baseline (Release 2006), making features available as core specification that should be considered standard today (shaders, buffers of …
BraveSirKevin's Graphic Contributions - Page 3 - FreeOrion
Sep 6, 2013 · BraveSirKevin wrote: They don't play as nicely with the atmosphere and shadow shaders as I'd like at the moment, and getting the most out of the overlays would require some …
Debian packets - FreeOrion
Nov 16, 2010 · FreeOrion does use GLSL shaders for any code / graphics / materials etc. that we create. The Cg dependency comes from the PagedGeometry code. Edit: However, it appears …
GG / OpenGL help - FreeOrion
Mar 2, 2017 · Otherwise, I'll try to create two shaders for those tasks. If so, any suggestion where should I place the C++ code? If I provided any images, code, scripts or other content here, it's …
Animated planet files - Page 5 - FreeOrion
Dec 2, 2006 · There's an example in it of rendering the earth using simple shaders to mix textures for the day- and night-sides, layer clouds over the top of that, and even put specular (mirror …
FreeOrion 0.3 Released! - Page 2 - FreeOrion
Sep 23, 2011 · Improved rendering support for graphics cards that don't support rendering buffers and shaders. Made system sidepanel resizable and draggable. Made the UI generally respond …
Perfromance - FreeOrion
Sep 10, 2012 · Maybe turn turning off the starfield rendering, galaxy gas rendering, and try turning off optimized system rendering (which might be sub-optimal for you) and the scanline shaders …
galaxy map information modes/overlays - Page 7 - FreeOrion
Feb 20, 2009 · Effects like this were done before shaders were invented... Couldn't it be done by rendering a circle to a stencil buffer and then rendering to the screen a quad that covers the …
Ogre Tech Demo - Page 2 - FreeOrion
May 12, 2008 · I've set up all basic atmosphere shaders and am now using tweaked sidepanel textures. Those are going to be scaled up and repainted at a higher resolution soon.