Abstract: Dragging is a fundamental interaction technique in human-computer interaction. Prior research on dragging has generally been concerned with 2D objects on 2D interactive surfaces, with ...
Hello everyone, I'm Fuuka, and I make avatars for Unity, specifically for VRChat, as a hobby. In this article, I would like to explain the features and usage of VRC Raycast, a new function added to ...
Wolfenstein 3D was a paradigm-shifting piece of software, using raycasting techniques to create a game with pseudo-3D graphics. Now, [izabera] has done something very similar, creating a raycasting ...
A minimalist ray casting engine implemented in C, inspired by the rendering technique that powered Wolfenstein 3D. This project shows how to create pseudo-3D graphics using ray casting principles, ...
[Joe Musashi] was inspired by discussions about 3D engines and decided to create a first-person 3D maze of his own. The really neat part? It could have been done on vintage Atari hardware. Well, ...
Firstly, thank you so much for this great repo. I was wondering how I can raycast toward the depth map generated by Depth API - so I can make use of the hit 3D point. Is there a specific method/script ...
Abstract: This paper presents a novel method for using Riemannian Motion Policies on volumetric maps, shown in the example of obstacle avoidance for Micro Aerial Vehicles (MAVs), Today, most robotic ...
Minecraft is a household name in the gaming industry and is playable on nearly every platform. You can build practically anything you want in Minecraft's 3D, blockish landscape. But if you prefer a 2D ...