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Deus Ex: Human Revolution's art director talks about his influences and decisions in updating the futuristic world of Deus Ex. Art director Jonathan Jacques-Belletete says he had to consider the ...
Thanks to thousands of people clicking "like" on the Deus Ex: Human Revolution fan page we get to see a few pieces of concept art from Eidos Montreal’s game. What ...
If you've been following our Deus Ex week stuff ... I asked him about the difficulties of making art for an open-ended game, whether Human Revolution is too futuristic for its own good, and ...
So, will Deus Ex: Human Revolution have an undercurrent of political ... “That was concept art that was internal. Sometimes, the artist they do stuff, they put in crazy stuff in we laugh.
Deus Ex: Human Revolution encourages you to unlock the locked doors and devices to access whatever is hidden inside. Key codes or passwords can unlock these. You need to find these in hidden ...
Art of the Title is a hyper-focused site that dissects and examines title sequences in cinema. Now, for the first time, they've turned their attention to a game: Deus Ex: Human Revolution.
The standard edition of Deus Ex: Human Revolution will retail for $59.99 while the Augmented Edition will cost $69.99. Below is the box art for the standard and Augmented Editions of Deus Ex ...
Deus Ex: Human Revolution is skipping straight to a from-and-inspired-by art show, with prints exploring the game's notions of futurist post-humanism adorning the walls of the New York Wooster ...
Specifically, the trio confirmed remapping of controls, an editable inventory quick key bar familiar to players of the original title, and more. Deus Ex: Human Revolution for the PC is in ...
The Deus Ex series has ... a 40-page art book, a DVD with behind-the-scenes features, and a motion graphic novel included on a bonus disc. The Human Revolution will be televised early next year.
so they took us out of our incubations and they put Jeff on Vegas and I was art director on Avatar. Then these guys called us for Deus Ex. We really had no reason to leave Ubisoft. Everything was ...