Merchants have two uses in Civilization 7: building roads and establishing trade routes. Roads are a way for your settlements ...
A Culture Victory in Civilization 7 may not sound as dramatic as a Military Victory or a Science Victory, but it’s no less ...
A Military Victory in Civilization 7 is all about conquering your enemies with your raw might and having as many settlements ...
There are four Legacy Paths you can complete in the Antiquity Age, and they map directly to the four victory types: Culture, ...
Building a bank in Civilization 7 is a good way to earn a little extra gold in your cities. You might also get “ build a bank ...
Who you choose as your leader is one of the first big decisions you’ll make in Civilization 7. There are a few things to ...
An Economic Victory in Civilization 7 is a little more Machiavellian than the other victories — hence why Machiavelli is such ...
Treasure fleets in Civilization 7 are a strange Exploration Age unit that will move treasure resources from distant lands to ...
Happiness in Civilization 7 is a yield you’ll get from your settlements that works on both a city and civilization level.
Growing into tiles that have a natural Production yield is the easiest way to increase your Production. These are usually ...
Distant lands in Civilization 7 are a (vague) description of other continents that you’ll encounter in the Exploration Age.
A Science Victory in Civilization 7 is all about the space race, one of the most exciting events in human history. Through ...