A Field System that enhances gameplay in Unity projects by facilitating the dynamic management of objects and tiles within grid-based environments. This is good for games that require a Grid Based ...
Abstract: Electric power systems worldwide are undergoing a foundational transition from mechanical-backed generation technologies dominating the resource mixture, primarily synchronous generators, ...
Abstract: This paper presents non-unity power factor operation of an existing grid connected transformerless PV inverter which can control two serially connected PV subarrays simultaneously. The ...
I built this Matryoshka-style Grid-based Inventory System using C# in Unity. It also includes a basic FPS controller with IK and a procedural recoil system for animation.