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In MGS3, we've kept in mind at all times the use of CQC. Everything from the posture of the character and how you throw the enemy to the way you walk and how you keep an eye on things around you ...
Ever since 2001's stupefying Metal Gear Solid 2, this series has strived to be more coherent in its storytelling without sacrificing the sheer detail and convoluted tone that MGS is known for.
In MGS3, we have kept in mind at all times the use of CQC. Not only the posture of the character and how you throw the enemy, but also how you walk and keep an eye on things around you is based on ...