Epic Games CEO Tim Sweeney in a media roundtable interview during the latest Unreal Fest event in Seoul, South Korea suggested the reason for the performance issues with some games using Unreal Engine ...
Unreal Engine 5 has been catching heat for performance issues on lower-end hardware, but Epic CEO Tim Sweeney isn’t having it. According to him, the engine’s not the bottleneck—developers are. And if ...
Tim Sweeney, CEO of Epic Games, has stated his belief that Unreal Engine 5‘s poor performance on select hardware is down to developers not properly optimising the technology. Korean website This Is ...
It’s possible Epic shoulders some responsibility for this as much as the developers of these games. Many studios build for top-tier hardware first and leave optimization and low-spec testing for the ...
TL;DR: Unreal Engine 5.6 will improve performance and stability for major upcoming games, delivering up to 30% faster speeds and enhanced ray-tracing on consoles and high-end PCs. This update ...
Immortals of Aveum is introducing a new way to think about optimizing your games on PC. It’s called the Performance Budget Tool, and it’s meant to help guide players through the dense graphics menu to ...
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Mastering Unreal Engine for indie RPGs
Indie RPG creators are blending ambitious worldbuilding with technical mastery to deliver immersive, smooth-running games. Success hinges on balancing systemic gameplay with performance optimization, ...
Bodycam is the first ultra-realistic multiplayer, first-person shooter game made using the latest technologies of the next-gen game engine Unreal Engine 5. Developed by two French video game ...
Epic Games has outlined performance gains from Nanite compute materials in Unreal Engine 5.4, highlighting the benefits of ...
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