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The PSP does a lot of things right. The one thing that really blows about the system though is that d-pad. It's just horrible. There's no good way to control a fighting game on the PSP ...
At the risk of appearing controversial, we'll say it: the PSP D-pad is smelly doo-doo when it comes to fighting games. Sony whipped together one hell of a system in the PSP, but fighting games ...
Miyamootoo from GameBrink sends us word of a new PSP D-pad cover that will come with the Japanese release of Tekken. No word on a US release of the accessory, but we wouldn't mind having 8 ...
Some other subtler improvements were made to the PSP's D-pad, which was raised slightly due to consumer feedback that cited poor feedback, as well as a repositioning of the PSP's speakers from the ...
Better yet, PSP Go's D-Pad is nowhere near as painful for playing the game as the PSP Fat was when it was first released on UMD. So you get faster load times, no pain and a fraction of the ...
The PSP D pad took a bit of adjustment to get used to, but we were quickly up and kicking tail. While we hope the PSPs we played at TGS see a bit of tweaking to their D pad designs, it's hardly an ...
In terms of operation, the inclusion of PSP-3000 style d-pad and face buttons is a nice touch. Pulling off combos and more complex moves in games like Tekken didn't present us with much of a ...
and then press X again to reboot the PSP a second time. Now go back into the Memory Stick folder and select Infinity 2 a second time. Press the left button on the D-Pad this time and then select ...
It’s the triangle button by default on the PSP, even though you accelerate and ... ways—you still lose speed on the stick versus the D-pad. Hard steer is only supposed to unlock that upper ...
touch-controlled D-pad that can be resized and repositioned at will. This works well enough and is certainly more comfortable than playing on PSP, but the lack of tactile feedback means you're ...
The D-Pad is above the analog stick (the way it should ... This time around it’s Dreamcast and PSP emulation that proved touch and go. I had to turn frame skipping on for most games.