As technology and education advance, individuals have sought methods to make knowledge transmission easier, faster, and more productive. Luckily, we're in the digital age where we have the chance to ...
It’s fair to say that a lot of teaching is based on presenting students with facts. This means successful students tend to be those who retain facts easily, while students who struggle to process ...
When educators talk about bringing learning into the real world does that include the virtual world? Proponents claim virtual and augmented reality can enhance learning experiences like we’ve never ...
Dreamscape Immersive announced today it is partnering with Zoe Immersive to use the latter’s tools to simplify 3D creation for VR experiences. Using Zoe, Dreamscape intends to build more immersive VR ...
Foundry10, a Seattle based philanthropic educational research organization, wanted to explore what happens when you bring VR into the classroom. Following a pilot project started in 2015, Foundry10 ...
The United States Department of Education is betting on virtual reality to help students with high-functioning autism and learning disabilities in schools across the country. This month the Office of ...
Virtual reality can be a powerful teaching tool, but it's only as good as the content available for the medium. Facebook is looking to grow the availability of content for VR learning as part of its ...
As new VR technologies emerge, educators at all levels are finding new applications to augment the classroom experience – and for good reason. VR allows educators to move past pages in a textbook to ...
Generation Z (people born from mid-1990s to 2010s) and Generation Alpha (those born between 2010s and mid-2020s) grew up surrounded by technology. For these young people, devices like smartphones and ...
Nvidia chief executive Jen-Hsun Huang has ridden the game industry to glory in the graphics chip business. But now those chips are being used for more than just games. They’re supplying the ...
Can enthusiasm for virtual reality be converted into learning gains? That was the topic of a research project at Cornell University, which recently pitted VR against hands-on and computer-based ...