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Technologists are looking to develop AI systems that mimic humans as far as possible, but it could be better to build systems ...
Plenty of uncharitable comments here. Carmack has the right of it, eventually this will become yet another tool in the toolbox, and I expect there will be both good examples, and bad examples, of ...
John Carmack Defends Microsoft's AI-Generated Quake II Level. The co-creator of Quake doesn't see anything wrong with AI being used to create a level for his iconic shooter.
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Microsoft's 100% AI-generated Quake 2 made us nauseous but John Carmack, the game's OG coder, is into it: 'What? This is impressive research work!'Arguably, Carmack is qualified so if he says it's impressive, then I'm certainly in no position to disagree. Mind you, he has a vested interest in AI, starting an AGI (artificial general ...
– John Carmack (@ID_AA_Carmack) April 7, 2025 As Carmack explains, the goal is to make game development easier, not to make it automated. He points out that game engines have entirely changed ...
Last week, John Carmack, a software engineer and video game developer, announced that he has raised 20 million dollars to start Keen Technologies, a company devoted to building fully human-level ...
Due to this (plus a fixation on a hallucinated Tea item that exists in the remake but not the original 90s game), it took the ...
John Carmack arrives for The British Academy Games Awards 2016 at Tobacco Dock on April 7, 2016 in London, England. Jeff Spicer/Getty Images 2022-12-16T23:09:43Z ...
John Carmack was consulting CTO to Meta's VR division until his resignation. ... Carmack said that he believes AI will be able to think and act like humans in the next decade.
Carmack moved to a “consulting CTO” position at Oculus in November 2019 to devote more time to researching AI. John Carmack is one of the best engineers in the world and a national treasure.
It really is worth reading Carmack's full tweet. He watched the thing that interests him most: systems engineering be completely trivialized in video game development over time. So he's not ...
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