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The map in Dying Light 2 is four times larger than all of the maps from the original game combined. The information came from a presentation at E3 2018 given by the game's producer, Tymon Smektała.
As a game filled with exploration and infected creatures everywhere, it needs a big map for players to play in, and Techland said before that it planned to make Dying Light 2’s map four times ...
Dying Light 2 developer Techland has revealed that the game’s map places a major emphasis on verticality, and as such affords players more opportunity to explore than the original game.
The Dying Light 2 map will be four times bigger than its predecessor, and will be much more vertical than the original. In a recent interview with WCCFTech, Łukasz Burdka, Senior Technology ...
Multiply that by three and you have a close estimate as to how big the playable area in Dying Light 2: Stay Human is. For a video game reference, the map of Skyrim is 37.1 square kilometers ...
Dying Light 2 has so many decisions to make that players ... when you can really freely explore it." Such big, map-wide changes aren't the only way your choices will manifest in-game.
The map in "Dying Light 2" will be four times bigger than the first game's map The new game will run on a brand new game engine "Dying Light 2" will have a 20-hour story campaign with about 40 ...
After years of development and delays, Dying Light 2 Stay Human was finally released ... What are the difficulties of trying to play a five-year road map? How hard is it to keep things fresh?
Shinji Mikami Hopes That the 'Resident Evil 4' Remake Will Fix the Story Dying Light 2 is finally out—and with ... Upon opening the map, you will notice that it's filled with the kind of ...
Starting December 13, Dying Light 2 owners can download the zombie game's developer tools as a separate DLC pack on Steam and the Epic Games Store, and then share their mods and map creations ...
When developer Techland added the subtitle "Stay Human" to Dying Light 2, it seemed to signal the ... I took weapons and XP back to my own save file, but my map was still disappointingly full ...
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